Showing posts with label sound. Show all posts
Showing posts with label sound. Show all posts

Monday, 2 November 2015

Sound

Diegetic

Sound is called diegetic when its source is visible or implied in the world of the film.


Non-Diegetic

Sound is said to be non-diegetic when its source is not present or implied in the narrative universe.

 

Synchronous

Synchronous sound is sound that is matched to certain movements occurring in the scene.

 

Asynchronous

Asynchronous sounds match the action being performed however is not precisely synchronised with the action.



Sound Effects

Sound effects are a sound other than speech or music made artificially for use in a play, film, or other broadcast production.


 

Sound Motif

Sound motif. A sound effect or combination of sound effects that are associated with a particular character, setting, situation or idea through the film. The sound motifs condition the audience emotionally for the intervention, arrival, or actions of a particular character.

A dominant or recurring theme/sound.



Sound Bridge

A sound bridge is a sound that occurs within one scene, and then continues through the transition of the scene ending and then turning into another scene. 

 

Dialogue

Dialogue is a conversation between two or more people.




Voiceover

A voiceover is a piece of narration in a film or broadcast, not accompanied by an image of the speaker.


Direct Address

Direct address is where the character breaks the fourth wall, by addressing the audience and the camera directly, by looking and talking right to it.

 

Sound Perspective

Sound perspective is where a sound's position in space as perceived by the viewer is given by its volume, timbre, and pitch levels. For example: noises that are closer to the characters will be louder within the scene, in comparison to sounds that are further away from the characters.



Tuesday, 15 September 2015

The 4 Areas of Textual Analysis



These are the 4 things you use to analyse the clip and answer the exam question.  These 4 things will all help to construct the representation of the individual/group (the 7 areas of representation).  It is your job to discuss how.

Camera Shots, Angle, Movement, Composition.
  • Shots: establishing shot, master shot, close-up, mid-shot, long shot, wide shot, two-shot, aerial shot, point of view shot, over the shoulder shot, and variations of these.
  • Angle: high angle, low angle, canted angle.
  • Movement: pan, tilt, track, dolly, crane, steadicam, hand-held, zoom, reverse zoom.
  • Composition: framing, rule of thirds, depth of field – deep and shallow focus, focus pulls.

Editing

Includes transition of image and sound – continuity and non-continuity systems.
  • Cutting: shot/reverse shot, eyeline match, graphic match, action match, jump cut, crosscutting, parallel editing, cutaway; insert.
  • Other transitions, dissolve, fade-in, fade-out, wipe, superimposition, long take, short take, slow motion, ellipsis and expansion of time, post-production, visual effects.

Sound
  • Soundtrack: score, incidental music, themes and stings, ambient sound.
  • Diegetic and non-diegetic sound; synchronous/asynchronous sound; sound effects; sound motif, sound bridge, dialogue, voiceover, mode of address/direct address, sound mixing, sound perspective.

Mise-en-Scène
  • Production design: location, studio, set design, costume and make-up, properties.
  • Lighting; colour design